Genxsis Cult Base Environment (BMTH Next Gen)

This week, I textured the desk with multiple monitors and created a texture atlas to give each screen a unique display.

I also modeled and placed cables in Blender to connect all the elements, adding more cohesion and realism to the environment. On the lighting side, I did another pass to keep refining the atmosphere and improve the visibility of key elements. Additionally, I started with the set dressing, adding fallen bricks and cables on the floor to enhance the abandoned and worn-down feel of the chapel. Step by step, the scene is coming together and getting closer to the vision I have in mind.