If you want to set mass for CDO (ie in c++ constructor) then you do it with GameMesh->GetBodyInstance()->SetMassOverride(100.0f, true);
. This just sets the data and not try update the physics itself.
If you want to set mass for CDO (ie in c++ constructor) then you do it with GameMesh->GetBodyInstance()->SetMassOverride(100.0f, true);
. This just sets the data and not try update the physics itself.