Ah! That makes sense. I had been trying to use a UObject but I guess it’s not commony basey enough.
I’m tracking objects already in the scene and mapping them to other objects, so no instantiation needed.
Thanks again!
Ah! That makes sense. I had been trying to use a UObject but I guess it’s not commony basey enough.
I’m tracking objects already in the scene and mapping them to other objects, so no instantiation needed.
Thanks again!