alright, then what’s the gain to use event dispatchers instead of bpi in the situations I described at the begining ?
from what I’ve seen so far for event dispatchers, they seem to be used for linking BP that doesn’t exist in the world, hence creating systemic behaviors.
Aren’t bpi more suited to level based situational actions ?
In both cases I’d like to bump my initial questions as well, as I believe they’re relevant to both solutions