Generic Shooter: Support Thread

Aye, I’ve set them relative when I submitted the project but for some reason when people download through the marketplace it kinda… screws up. Not really sure how to resolve this atm.

Excuse the late reply, its been a busy weekend. I don’t really want to get a refund. Its a good package and it suits my game. It seems the issue is my system so I will try a lot of troubleshooting before I give up. Might even be a good excuse to upgrade to windows 10 and see if by reinstalling unreal it might think its on a different system.

I had this issue at one point I just reinstalled unreal engine & the asset files, try that and I have had it working on 8.1 & 10.

I need help with team setup. My goal is to have only one player allowed on (team 1) and everyone els to go to (team 2), then at the end of each match the player with the highest kills would be moved to (team 1) and the other player who currently occupies team 1 would be moved to team 2. If anyone could explain step by step how to accomplish this I would be very grateful! (note I’m using GS version made for 4.8)

Has anyone figured out how to get jumping working on this?

Look at \BluePrintLogic\GameModes\BP_DeathMatch - there’s a function called ‘Get auto assign team num’ - you can override this. I’d make the host be team 1 to start with. Then additional players be on team 2. After first match, get player with highest score to be on team 1, and everyone else on team 2.

Nano im not at my home PC so cant check at the moment but if you go into the Deathmatch Gamemode BP you will see code for when Players first connect to the server and handling what team they are on.By default I believe it is setup for least amount of players on a team. Somewhere in there would be the changes you need to make. Not sure how to achieve that but thats where you should start. Let me know what you figure out cause Im still trying to wrap my head around that part.

@rior

I’m pretty sure it needs to take place in one of these, I just can’t figure out how to do it! I will keep trying but if someone can point me in the right direction or give me SS of how it’s done I would be very greatful

Yep that is where it would be done. You would overwrite the code that checks for the least number of players with the logic for player with most kills. Then to make sure there is one player on one team and the rest go to the other would be done in that stacking logic would be my guess. Im still learning all this myself so that is the best I could do. I also suggest to join the slack community there is a lot of useful information there.

I figured out the first part!

In Team setup I added this code to find if a player is on Team one, If so It changes TeamCap variable I created in BP_Deathmatch to 1

Then I just swapped out best team for TeamCap the new variable I created

And Now only one player is put on the team I want.

Next I need to figure out how to grey out/disable to join team button for controller team so people can’t try to join it if full, If anyone has any insight on how to accomplish that I would love ur ideas.

When is the version for 4.9.1 coming out? If not let us know.

A 4.9.1 version was just submitted.

Slack revoked their invite API, so now if new users want to join the Slack community, they’ll need to send me a private message with their email. So lame.

, have GS working with 4.9.1. Looks good. I know you have answered this question. I would like to start the game without the menu. Debugging.

what program did you use to make the weapons?

I tried importing into blender but when I try to bring back in I get the following error

When I imported into Maya then Exported and then tried to import again without any changes I get this error

error2.png

This is what my main menu looks like, I don’t have a next button or anything and my players isn’t initialized.

This is my error log

Does anyone know what’s going on?

agree with this!

Regarding , I tried finding my original rig files… don’t seem to know where they went. I used 3ds Max, and if I export and import into 3ds Max, things work as intended.

As for 4.9 and VR Polish…

4.9 support is already released.

VR support… well… someone go get me an Oculus Touch.

When I use 4.9, the character doesnt appear on the main menu for some reason.

Hi All. Quick noob question. I am trying to create a Blueprint which does different things based on which team a player is on. I created a new game type BP based on Team Deathmatch and I am trying to reference the Team Number variable by casting from BP Player State. Nothings seems to happen. Can someone send me in the right direction? Thanks in advance!