Generic Shooter: Support Thread

Hey guys - im working with Mock Up Games using this template, and ive run into the strange issue of the SKEL_Mannequin not being able to use root motion on my animations that need it. The animations DO however work correctly with root motion using the default UE4 mannequin skel which i know is exactly the same. My editor is also having trouble with the bone names being labeled wrong eg: root is the nub on the ground, pelvis is the upright bone, thigh l+R are the lower part of the tri section pelvis bone, upper arms are the clavicle bone, hands are forearm, etc. All are bones are using the child bones name i think would be the best way to describe it. The anims still work properly but its kind of confusing to see it in the editor.

I have tried copying backup files over the skeleton files in question to rule out corrupted files, but it made no difference. This is also happening on my laptop so i know its not just a random bug on my main pc. Is there anything else i can do? or should i just retarget every animation to the default skel?