Generic Shooter: Support Thread

I’ve recently run into a bug where my character will always drop his primary weapon at the start of the game. He can pick up the gun that drops but will only be able to hold one at a time. I had this problem before and managed to fix it by making a new GS project and migrating a clean playerBP and copy/pasting movement and attack mechanics from the one that could only hold one gun (the project is still new and relatively close to the GS template). I had it back to normal with a rifle/pistol start, but after packaging the issue just showed back up. To my knowledge I haven’t adjusted anything that would tell the player to only be able to hold one gun, and the problem after being fixed came back when I played the build. And when I reloaded the project file it also was present. I’ve already gone to a friend in the industry that can’t locate the source of the bug, so any help at all is greatly appreciated.