4.15 Electric Eel Update 03/21/2017
- Feature: 4.15 Compatibility
- Feature: Add Auto-Detect Video Settings option
- Feature: Add FPS Limit options to Video Settings
- Feature: Add Foliage Quality to Video Settings
- Feature: Add VSync option to Video Settings
- Feature: Make a bool for ammo display style
- Change: All Blueprints guaranteed to have return nodes
- Change: Greatly simplified Character Async loading logic
- Change: Video settings handling is far improved from hacky pre-4.11 solution to post-4.11 features
- Change: DefinedCharacters, DefinedGameModes, and AvailableTeamInfos are now Sets instead of Arrays
- Change: Change copyright notice from 2015 to 2017
- Change: Disable SteamVR and Enable OnlineSubsystemSteam by default
- Change: PlayerCharacters should have a configurable lifespan on death
- Change: Add DamageTime to LastDamageTaken struct -> When damage has occurred in game time
- Bugfix: Strange bug where network play literally falls apart, i.e. desynced movement, desycned clients, etc. Happening since 4.14, is extremely rare but those who get it are stuck without a fix.
- Bugfix: Possible HUD issue if hp is >0 and <1
- Bugfix: Rare case where tooltips for weapons are being shown while the the target weapon is pending kill
- Bugfix: Can land on your own rockets while shooting down while falling
- Bugfix: Clients sometimes not seeing correct lobby camera on join
- Bugfix: BP_DefaultImpactEffect does not clean itself up over time. It should.
- Bugfix: Titles cut off for game mode name in scoreboards due to caching of placeholder text box
- Bugfix: TestMap box points to Slack instead of Discord
- Bugfix: Bad damage info propagation
- Bugfix: Lobby screen pings are not being reflected correctly. Need to be multiplied by 4.
- Bugfix: Server name changes when player reconnects
- Bugfix: Accessed None in BP_GameState when cooking
- Bugfix: Accessed None in BP_PlayerCharacter in Main Menu
- Bugfix: Name tag rendering sometimes just wrong