Generic Shooter: Support Thread

I don’t want to spam the whole thread with a huge list of errors but the main errors I kept seeing pop up were Warning Unable to generate long package name. Is this a feature of unreal where if the file names are too long it won’t cook? Its the same file names everybody else gets from the default package.

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.11-14.12.57:858] 0]LogInit:Display: CookResults:Warning: Warning Unable to generate long package name for …/…/…/GenericShooter/Content/GenericShooter/Maps/Menu_Desktop.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.11-14.12.57:858] 0]LogInit:Display: LogCook:Warning: Unable to generate long package name for …/…/…/GenericShooter/Content/GenericShooter/Maps/Menu_Desktop.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.11-14.12.57:859] 0]LogInit:Display: CookResults:Warning: Warning Unable to generate long package name for …/…/…/GenericShooter/Content/GenericShooter/Maps/Menu_Mobile.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.11-14.12.57:859] 0]LogInit:Display: LogCook:Warning: Unable to generate long package name for …/…/…/GenericShooter/Content/GenericShooter/Maps/Menu_Mobile.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.11-14.12.57:859] 0]LogInit:Display: CookResults:Warning: Warning Unable to generate long package name for …/…/…/GenericShooter/Content/GenericShooter/Maps/MenuShell.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.11-14.12.57:859] 0]LogInit:Display: LogCook:Warning: Unable to generate long package name for …/…/…/GenericShooter/Content/GenericShooter/Maps/MenuShell.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.11-14.12.57:860] 0]LogInit:Display: CookResults:Warning: Warning Unable to generate long package name for …/…/…/GenericShooter/Content/GenericShooter/Maps/ValAllar.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.11-14.12.57:860] 0]LogInit:Display: LogCook:Warning: Unable to generate long package name for …/…/…/GenericShooter/Content/GenericShooter/Maps/ValAllar.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.11-14.12.57:860] 0]LogInit:Display: CookResults:Warning: Warning Unable to generate long package name for …/…/…/GenericShooter/Content/GenericShooter/Maps/Stairmaster.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.11-14.12.57:861] 0]LogInit:Display: LogCook:Warning: Unable to generate long package name for …/…/…/GenericShooter/Content/GenericShooter/Maps/Stairmaster.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.11-14.12.57:861] 0]LogInit:Display: CookResults:Warning: Warning Unable to generate long package name for …/…/…/GenericShooter/Content/GenericShooter/Maps/FiveRooms.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.11-14.12.57:861] 0]LogInit:Display: LogCook:Warning: Unable to generate long package name for …/…/…/GenericShooter/Content/GenericShooter/Maps/FiveRooms.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.11-14.12.57:861] 0]LogInit:Display: LogLinker:Warning: Asset ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/GenericShooterSampleProje/Content/GenericShooter/BlueprintLogic/Engine/BP_GameInstance.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.11-14.12.57:862] 0]LogInit:Display: LogLinker:Warning: Asset ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/GenericShooterSampleProje/Content/GenericShooter/BlueprintLogic/SMapInfo.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.11-14.12.57:862] 0]LogInit:Display: LogLinker:Warning: Asset ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/GenericShooterSampleProje/Content/GenericShooter/BlueprintLogic/GameModes/BP_Deathmatch.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.09.11-14.12.57:863] 0]LogInit:Display: LogLinker:Warning: Asset ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/GenericShooterSampleProje/Content/GenericShooter/BlueprintLogic/BP_GameState.uasset’ has been saved with empty en
MainFrameActions: Packaging (Windows (64-bit)): gine version. The asset will be loaded but may be incompatible.

MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 59.5634068s to run UE4Editor-Cmd.exe, ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.4.txt C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.4.txt
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\User\Documents\Unreal Projects\GenericShooterSampleProje\GenericShooterSampleProje.uproject; see log C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at A
MainFrameActions: Packaging (Windows (64-bit)): utomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\User\Documents\Unreal Projects\GenericShooterSampleProje\GenericShooterSampleProje.uproject; see log C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+E
MainFrameActions: Packaging (Windows (64-bit)): pic+Games+4.8\Cook.txt
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
LogD3D11RHI: InitD3DDevice
LogD3D11RHI: InitD3DDevice