*You can define and use two Team Info blueprints with the same name, or maybe even use the same one twice.
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what I mean is always having one team name associated with a specific team number, rather than chosen randomly.
*I would change auto assign so that if it detects someone on team 0, put people on team 1, otherwise put someone on team 0.
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my main issue is locking out players from switching teams through the menu, how do I detect how many people are on a specific team?
Thanks again so much and can’t wait for Butchering Beagle to be released!