Generator delegate option in AudioCaptureComponent similar to AudioCapture

I was using AddGeneratorDelegate in AudioCapture but decided to try out to Use AudioCaptureComponent instread and control lifetime in Blueprints and just pass in a reference to a class that can pick up the samples recorded.

When created my own AudioCapture I subscribed to AddGeneratorDelegate and recieved a chunk of samples, but I don’t see anything similar for AudioCaptureComponent. There is OnAudioEnvelopeValue which only gives me one sample and no SampleRate so even if I buffer a few samples it’s harder to know how many (or can I get sample rate somewhere?).

I was looking at

AUDIOMIXER_API void AddAudioBufferListener(IAudioBufferListener* InAudioBufferListener);
AUDIOMIXER_API void RemoveAudioBufferListener(IAudioBufferListener* InAudioBufferListener);

But they don’t seem to lead anywhere.

Or is there another way that I am not seeing?