Generating new PCG on spawned actor at runtime

I am facing a problem when I try to generate PCG at runtime.
When I spawn an actor PCG is generating correctly. However when I try to change spline on which this PCG is based on it does not refresh. I have found out that when i minimize game to editor and manually move gizmo of my spawned PCG actor than it refreshes to new spline dimensions. Have any of you guys faced this problem and found any workaround?



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Just want to share I am experiencing a similar issue I think. I update a spline component through blueprint and calling the PCG generate at runtime does not seem to sample the new spline points.