GeneratedDynamicMeshActor vs. DynamicMeshActor

there is a ‘Reset’ node (Reset | Unreal Engine Documentation thanks to Geometry Script Tools Meshes Not Appearing In Packaged Builds. Any Solutions? - #3 by alexanderlind5). so when you want to regenerate the mesh, first Get Dynamic Mesh from Dynamic Mesh Component and run that into Reset and then use that dynamic mesh to regenerate.

Happiness. Hopefully this is the correct way!