Generated Gore Dismemberment Kit

yeah I understand that you switch meshes
I still don’t get how you handle cut parts on a mesh that has non-rigid weighted verts, and a seamless material. for example that last human character, how you’d cut the naked arm at the elbow and the wrist.
as an example: if you cut the arm at the wrist and swap the hand mesh (to chop it off) and also swap the forearm mesh (so the wrist vertices don’t stretch), the vertices on the elbow area would appear to be cut.
for example in this picture by -SP- you can see what would happen if you swap a mesh but keep it attached - so that’s how elbows would look in the scenario that I’m describing,

The UDK version was able to swap the weighting values of just the cut area (called partial swapping). and that’s why I’m asking how your system handles such cases