Hi all, we’ll try and sift through this post to ID the root of the problem. Looks like there’s a couple different issues reported here.
First, I’m assuming this is a problem only with the GitHub version of UE4? Not the binary version? I know this is already done for most folks, but for visitors, please confirm the following…
- [already done] You don’t have another VS version installed at the same time. If so, please refer to this post (and direct associated issues there). https://answers.unrealengine.com/questions/12757/error-cannot-find-atlbaseh-when-compiling-in-vs201.html
- Make sure you have VS 2013 installed. If you have VS 2012, you’ll have to add “-2012” to your generateprojectfiles.bat.
- Make sure to delete your SLN, Saved and Intermediate folder of your project.
- Make sure all the other GitHub prereqs and dependencies are installed. See the GitHub readme page: https://github.com/EpicGames/UnrealEngine
- [already done] Run GenerateProjectFiles.bat
- [already done] Also run RegisterShellCommands as an admin to make sure the uproject file is appropriately registered.
And Vblanco’s post says that copying over source code files and content to a new UE4 project does work?
I’ve forwarded this UDN thread on to our developers. I also wanted to point out that you can edit your post to include any top-of-the-minute updates instead of adding a new reply. Makes it much simpler for folks to read and understand if they’re new to this post.