Generate Texture while KEEPING UV's from Retopologized Mesh?

@Kevin Cain: That’s a great idea, I should have done that in the very beginning. Here’s a before and after as well as a “rendering” from RC of the actual object. 

Straight from RC after processing: 

UV Unwrapped: 

Final Model (Note: Rendered low res, but the model looks quite nice): 

 

I bring the RC model and textures into Z-Brush and use automated methods to retopologize, UV Unwrap, project and save multiple LOD’s through a plugin I created. Basically I just click “Load” - pick as many models as I want up to 99, then click “save” - choose a save location, and finally click “Process” after selecting the desired settings (texture output resolution, desired lowest LOD poly count, number of LOD’s and projection distance). The plugin does the rest. It will go through and process all models and save them into subfolders according to their original names (saves LOD obj’s and diffuse, normals and displacement maps). 

^I’m not advertising or anything here. Just explaining the process I go through and that I’ve made it easier by creating my own plugin :slight_smile: So far I’m loving RC btw! So faaaaast. It’s making my job a lot easier :)