Generate Texture while KEEPING UV's from Retopologized Mesh?

Hey All,

 

Great thread - Quick question

Export model

Open external software to edit and instead of editing the mesh I build a new mesh

Then export 

Reimport into RC for texturing

 

Will this work? I have some fairly basic shapes that are part of a larger scan like cylinders, boxes, and tubes. RC missed some geometry on them and I would like to just replace the meshes with simple models.

Also, a similar question. Can you bring any model into a RC scene and then “texture” it at any location? I know this would casue some strange texturing but will the software do this?

Thanks all!

C