When copying actors from a level, exactly it’s copy a bunch of text like:
Begin Map
Begin Level
Begin Actor Class=/Script... Name=StaticMeshActor_UAID_10FFE... Archetype= "..."
Begin Object Class=... Name=... Archetype=...
StaticMesh=...
bUseDefaultCollision=False
...
End Object
End Actor
...
...
...
I get this when I’m paste actors to a text editor.
My question is:
How the copy and paste works exactly?
Or how could I get this text from actors or spawn actors from this kind of text by blueprint or C++?