Dustphoenix
(Dustphoenix)
515
Hi ,
I built quite a large Planet with Procedural Mesh Component. (Basically, i built it in c++ with Runtime Mesh component but it’s the same thing…)
The resolution of shadow on the mesh looks very bad.
See examples on this post (https://answers.unrealengine.com/questions/486591/lightmap-resolution-for-procedural-mesh-component.html).
Is it possible to set or override the lightmap resolution for procedural mesh component like for static mesh ?
Thanks.
Does anyone know if there are any plans on adding support for multiple UV channels to the Procedural mesh?
[=rikardherlitz;617907]
Does anyone know if there are any plans on adding support for multiple UV channels to the Procedural mesh?
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Use this instead: Runtime Mesh Component - Marketplace - Epic Developer Community Forums
vbs
(vbs)
518
For those looking for a very basic starting point to procedural mesh generation, I recommend this video tutorial: https://www…com/watch?v=dKlMEmVgbvg