Hey,
first a big thanks for the Procedural Mesh Tutorial and the code! As far as I can see we are using FDynamicMeshVertex inside the constructor of the scene proxy, therefore it should be possible to set the color of the vertices, which is done by “const FColor VertexColor(255, 255, 255);” in the wiki code, as VertexColor is later assigned to the vertices. But no matter what values i choose for VertexColor, my triangles stay black. Possibly I get the concept of vertex colors wrong, but shouldn’t the whole triangle be like VertexColor if I’m assigning it to every vertice of the triangle?
Alternatively I’ll try to use a Texture for my mesh tomorrow, but as I only want the triangles/quads to have a single color it would be a bit “overpowered” to use a 1px1px Texture (or 22 whatever, simply that 1 pixel on the texture will represent one color) I think and in addition it would be much more flexible to be able to use FColor or anything alike I can simply adjust in code. (I haven’t got it working to get a MID on the mesh either).
Thanks in advance,
Taces