Hello, quick question. In my blueprint… If I call the below function at every tick, will this animate any changes I had made to the mesh? I mean, is this the right way to do it?
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void AGameGeneratedMesh::UpdateMesh(TArray<FAtom> theUniverse)
{
TArray<FCustomMeshTriangle> triangles;
AGameGeneratedMesh::Cubing(triangles, theUniverse);
mesh->SetCustomMeshTriangles(triangles);
RootComponent = mesh;
}
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