Hey guys! I’ve been trying to get this to work because it is critical for the game I’d like to start building. Basically I’m recreating a Tychoon-style terrain system and a procedural mesh with collision is the core component.
In Unity cranking out a procedural mesh was a piece of cake. So far in Unreal it’s been impossible. I’ve tried tinkering with as much stuff as I can but nothing seems to work. I keep getting the following error:
Error 2 error C2664: 'FVertexBufferRHIRef RHICreateVertexBuffer(uint32,uint32,FRHIResourceCreateInfo &)' : cannot convert argument 3 from 'EBufferUsageFlags' to 'FRHIResourceCreateInfo &' C:\Users\...]\Source\ProMesh43\GeneratedMeshComponent.cpp 19 1 ProMesh43
I’ve tried fiddling with things, but I either get linking errors or errors that all kinds of behind the scenes functions take different arguments. I’ve tried this with 4.3, 4.4 and the 4.5 preview.
I realize this isn’t exactly plug and play, but has anyone else had these problems? (I’m new to C++ and don’t have the skills to get elbow deep in UE4)