Generate Procedural Mesh

As a proof of concept, i´ve created a procedural city (screenshot attached).
You can choose how many roads, buildings, parks and so on you want, and my class spawns them in the editor.

As far as i can see, FGeneratedMeshVertexFactory is not compatible with static lighting, because it crashes when i hit the Rebuild-button.

Is there a trick, to use static lighting never the less?