Generate Procedural Mesh

[=Eclipsed;130715]
Hi guys,

I’ve been following this thread and I managed to create a lot of geometry with collisions and textures so, THANKS A LOT!

I’m now stuck because I want to modify the mesh and collision at runtime, any idea about how can I achieve that?

I’ve been trying to delete and rebuild (with new data) the content of the GeneratedMeshComponent, but it doesn’t seem to have any effect in game.

Thanks a lot!
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You need to call MarkRenderStateDirty from the component when you update any values to ensure that the Scene Proxy gets rebuilt with your new data.