Well, I do call UGeneratedMeshComponent::SetGeneratedMeshTriangles which marks the render state as dirty.
I’ll double-check when I’ll go back home, but I’m pretty sure I did that.
Btw, would this affect the collisions as well?
Well, I do call UGeneratedMeshComponent::SetGeneratedMeshTriangles which marks the render state as dirty.
I’ll double-check when I’ll go back home, but I’m pretty sure I did that.
Btw, would this affect the collisions as well?