I’ve got two questions. Trying to get UProceduralMeshComponent recognized by Visual 2015 with UE 4.10.
First, I’ve setup my build file with the following:
PublicIncludePaths.AddRange(new string] { "ProceduralMeshComponent/Public", "ProceduralMeshComponent/Classes" });
PublicDependencyModuleNames.AddRange(new string] { "Core", "CoreUObject", "Engine", "InputCore", "ProceduralMeshComponent" });
PrivateDependencyModuleNames.AddRange(new string] { "ProceduralMeshComponent" });
However, I still get the IDE error ‘cannot open source file “ProceduralMeshComponent.h”’ when attempting to include the header in my Actor header. My reference to UProceduralMeshComponent also shows an error: ‘identifier “UProceduralMeshComponent” is undefined’. Nonetheless, the project seems to compile successfully. I’m wondering if there is a way to resolve these references? Has anything changed in recent versions?
Second, was the problem ever solved for preventing the mesh from being serialized?
Thanks in advance.