Generate Procedural Mesh

I think it’s better to use Quads , try this



 0,0-----------------------200,0
  (0)                         (1)
   |                          |
   |                          | 
   |                          |
 (3) ------------------------(2)
0,200                         200,200

geo.vertices.push( new THREE.Vector3(0,0,0), new THREE.Vector3(200,0,0), new THREE.Vector3(200,200,0),new THREE.Vector3(0,200,0) );
geo.faces.push( new THREE.Face3( 0, 1, 3 ) );
geo.faces.push( new THREE.Face3( 1, 2, 3 ) );