Generate Procedural Mesh

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Hey I’m working on a to save procedurally generated meshes as an asset at the moment. I haven’t got much so far but I have an asset type and an editor which you can create lathes in:

It’s still very much a WIP but I’ve got some big plans for the such as being able to edit meshes in world and their editor as well as being able to save them back to a static mesh for efficiency. I’ll probably make a thread about once I have something ready to share but it’s too basic at the moment.

It might not look like much but it took over 2000 lines of code just to get that much!
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How is it going, did you get the saving working yet?