Generate Procedural Mesh

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I cant post the code here for legal reasons, but check out SphereComponent.cpp

and the AggGeom.

adding to AggGeom you can create a physics composite shape to match your mesh!

This does require a lot of careful manual arrangement, just like the UE4 Physics Editor / Phat.

So you will have to do this per shape that you create :slight_smile:

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Thank you! Will try this for sure and post here if I could achieve it