@JamesG, it would appear that LineTraceComponent doesn’t work in Packaged builds for me but works fine in the editor. Have you run into this? I’m creating my component in C++, setting it to enable collision QueryAndPhysics, collisionobjecttype ECC_PhysicsBody or ECC_Visibility, CollsionResponseToAllChannels ECR_Block. This code seems to work perfectly in the editor but neither a LineTraceComponent in C++ or in Blueprints works in a packaged build but works fine in the Editor. I’ve created an AnswerHub for this here: https://answers.unrealengine.com/questions/232679/48p3-uproceduralmeshcomponents-linetracecomponent.html
const auto playerController = GetWorld()->GetFirstPlayerController();
const auto cameraManager = playerController->PlayerCameraManager;
const FCollisionQueryParams LineParams(FName(TEXT(“ComponentIsVisibleFrom”)), true, NULL);
FHitResult OutHitResult;
bool hit = procmesh ->LineTraceComponent(OutHitResult, cameraManager->GetCameraLocation(), cameraManager->GetCameraLocation() + (cameraManager->GetCameraRotation().Vector()*100000.0), LineParams);