Hi ,
I based my work on CustomMeshComponent to allow per-vertex and uv animation.
Everything started quite well and i can now animate like expected.
Unfortunately i am stuck to one big issue : i cant see the applied material to this mesh.
My mesh is rendered in plain color (ranging from white to black depending on the lighting and … luck… ).
I added support for UVs just like HighOnFire did, the material is attached and gettable with GetMaterial(0)…
If you guys ran into these kind of issues and know how to adapt the code for it to work, i would really appreciate ![]()
Thanks