So, I’m starting to research using the custom mesh component as a way to make terrain tiles and such for Z’s map generator. Alas, I have no C++ skills so I’ve been trying to use blueprint. I have been able to create a hex tile, assign a material, etc. I even made a subdivision function in anticipation of generating mountains and such. Alas, I’m beginning to suspect from what I have and haven’t been able to find in regards to functions that work with this node that this is basically a pipe dream. I can find no way of assigning UVs to the mesh vertices, no way to computing or setting the bounds of the component. Not to mention, for reasons I do not understand, while the mesh I have created displays in the editor just fine, as soon as I hit play, it vanishes. I have no idea why. So, I am forced into the assumption that this component, as it stands, is not really ready for general usage, at least for a non-programmer. Does this sound accurate to you all?
J^2