Generate Procedural Mesh

[=Meessen;289794]
I have found the solution; change the directional light to movable (and rebuild it). Not optimal for rendering but better than the artefacts.
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I can confirm that this does work for me too, that’s great!
Also I can’t notice any drawbacks regarding FPS, so at least at the moment it’s not much more expensive to have the directional light movable than stationary.