I’ve been playing around with procedural mesh generation for a few weekends now, and having tons of fun!
This weekend I converted over to using Golding’s new ProceduralMeshComponent from 4.8. While I had to adjust my code a bit the results are better than before and faster too!
I’m working on a hobby project that involves fractals, and also just wanted to learn more about mesh generation.
Quick question - What’s the easiest way to not save the mesh data along with the map? I have a repeatable seed and would rather not serialize all the data to disk, it can become quite big!
I’ve tried marking the component as Transient, but that doesn’t seem to be enough.
Here is a quick screengrab from earlier today.
