Generate Procedural Mesh

I’ve been playing around with procedural mesh generation for a few weekends now, and having tons of fun!

This weekend I converted over to using Golding’s new ProceduralMeshComponent from 4.8. While I had to adjust my code a bit the results are better than before and faster too!

I’m working on a hobby project that involves fractals, and also just wanted to learn more about mesh generation.

Quick question - What’s the easiest way to not save the mesh data along with the map? I have a repeatable seed and would rather not serialize all the data to disk, it can become quite big! :slight_smile: I’ve tried marking the component as Transient, but that doesn’t seem to be enough.

Here is a quick screengrab from earlier today.