Generate Procedural Mesh

[=dmacesic;11766]
Oh yeah, I just cooked my stuff and it does crash. Is there a bug report somewhere I can look at and perhaps add to?
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My initial assumption was that I may be missing some specific material-assigning in my mesh-gen code, which in an editor-build, default materials/textures would be applied in places that I missed, but in a cooked build any undefined material refs would result in null (or random address) mat/tex pointers.