I’m having an issue with the generated mesh based actor (lathe) falling through the floor. I started with the UE 4.7.2 first-person C++ template. I cloned the latest UE4ProceduralMesh code and copied the ProceduralMeshComponent and ProceduralLatheActor. I’ve tried enabling physics and collisions in code as well as creating an instance in the editor and turning on physics and collisions. I play the game from the editor and every time it falls from the sky down through the floor.
It collides with my player character, but then bounces off through a wall or through the floor.
Is something broken here or do I need to do something differently?