[=Mars007;156068]
As a proof of concept, i´ve created a procedural city (screenshot attached).
You can choose how many roads, buildings, parks and so on you want, and my class spawns them in the editor.
As far as i can see, FGeneratedMeshVertexFactory is not compatible with static lighting, because it crashes when i hit the Rebuild-button.
Is there a trick, to use static lighting never the less?
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Could you explain how you procedurally create the mesh directly in the editor instead of in the game?
