Generate Procedural Mesh

[=TaurusI76;228819]
I’ve had the exact same problem since the update from 4.6.1 to 4.7. I’d be super glad if somebody had a solution…
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Guys make sure that you actually implement


virtual void GetDynamicMeshElements(const TArray<const FSceneView*>& Views, const FSceneViewFamily& ViewFamily, uint32 VisibilityMap, FMeshElementCollector& Collector) const override


and



virtual void DrawStaticElements(FStaticPrimitiveDrawInterface* PDI)


The DrawDynamicElements() function has been on the way out for a couple of patches and they finally enforced it in this one and it doesn’t get called at all (that is why it isn’t rendering for you).

This is actually the very first major update where I didn’t have to change a single line of code to compile my project :stuck_out_tongue: