[=Cultrarius;221395]
It does affect lighting, but not only. Usually, the MoveFixedBody warning is a red flag that you are doing something wrong.
You posted that you tried to move Pro_CabinetDoor_C_0.StaticMeshComponent_735 from you persistent level - check that all parts of Pro_CabinetDoor_C_0 are set to moveable - or maybe you set the mobility of your CabinetDoor actor to static after you placed it in your map?
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I still get the warning with all parts of the mesh set to moveable. It doesn’t seem to matter if I’m extending my procedural classes from aactor or astaticmeshactor.
Edit: it appears to be working properly in 4.7 beta 8