[=Taces;196924]
The mesh is still rendered and collision works as well, but I’d still like to know what causes this errors to appear. Does anybody have a guess how to fix this?
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I do not know how to fix this, but you can suppress the warning by putting the following before your call to CreatePhysicsState:
LOG_SCOPE_VERBOSITY_OVERRIDE(LogPhysics, ELogVerbosity::Error);