Generate Procedural Mesh

[=vblanco;9134]
Impressive work, man. Will you make a tutorial on how to set that up?
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Aha! You guys didn’t notice my normals were inverted… (Unreal seems to like clockwise vertices) I will share my code on the wiki to get you started with quick and dirty instructions, although it will not be to -sama standards :wink: I’ll post here when it’s up.

Here’s another with more segments and proper normals: