Generate Procedural Mesh

[=dmacesic;9185]
Here’s the example. A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums

I haven’t been able to embed images (I’m a wiki noob and short on time), but there are links. Here’s what the blueprint portion looks like, really standard and simple:

[/]

Hi,

Thanks a lot for the lovely tutorial. I have one concern though, I am currently generating 4 triangles in construction script. This works way better than adjusting the position of a triangular static mesh, but performance is slow, I mean when I am changing the parameters that determine the vertex , it takes time to change , and framerate drops for few seconds until the change is done. If i generate normal mesh components ,like the other meshes you can see below , it works instantly.

Is there any way to improve the performance? Have you faced such issues when calling from construction script?