Generate Procedural Mesh

[=Taces;171081]
In fact I had 2048 Threads (Two per chunk, one for Terrain Calculation and one for the Generation of the triangles) - Shame on me :smiley:
I’ll give the batching and the Chunks as components a try and reply later if it improved performance any further.

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I now managed to get the batching and the Chunks as components to work, but as far as I can see there haven’t been any more performance gains.
However, it doesn’t hurt and at least the component thing is likely to improve the performance when I later implement multiplayer and create the Chunks for each player on the server.