Generate Procedural Mesh

I had to put in a fix to get the .cpp to compile on UDk4.5 / VS2013

GeneratedMeshComponent.cpp line 195

from:


				MaterialProxy = &WireframeMaterialInstance;


To:


				MaterialProxy = **(FMaterialRenderProxy*)** &WireframeMaterialInstance;


I would try and fix it, check in, but I’m a total n00b so unsure how to do that.