I had to put in a fix to get the .cpp to compile on UDk4.5 / VS2013
GeneratedMeshComponent.cpp line 195
from:
MaterialProxy = &WireframeMaterialInstance;
To:
MaterialProxy = **(FMaterialRenderProxy*)** &WireframeMaterialInstance;
I would try and fix it, check in, but I’m a total n00b so unsure how to do that.