Generate Procedural Mesh

[=Sgt_Ludwig;165019]
I’m working on getting this running with UE4.5…

I am getting the following errors:



Error	2	error C2660: 'UMeshComponent::GetMaterialRelevance' : function does not take 0 arguments	C:\...]\GeneratedMeshComponent.cpp	118	1	MGTycoon
Error	3	error C2660: 'CreatePrimitiveUniformBufferImmediate' : function does not take 4 arguments	C:\...]\GeneratedMeshComponent.cpp	209	1	MGTycoon


It seems like the signatures changed for these back-end functions?

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For the material relevance I pulled from the custom mesh they package in with releases for this:


Component->GetMaterialRelevance(GetScene()->GetFeatureLevel())

For the final argument of ‘CreatePrimitiveUniformBufferImmediate’ I get sporadic crashes if I don’t True it.