Working with UE4.5
I’m working on getting this running with UE4.5…
I am getting the following errors:
Error 2 error C2660: 'UMeshComponent::GetMaterialRelevance' : function does not take 0 arguments C:\...]\GeneratedMeshComponent.cpp 118 1 MGTycoon
Error 3 error C2660: 'CreatePrimitiveUniformBufferImmediate' : function does not take 4 arguments C:\...]\GeneratedMeshComponent.cpp 209 1 MGTycoon
It seems like the signatures changed for these back-end functions?
Just stabbing around I got it to compile with:
118| , MaterialRelevance(Component->GetMaterialRelevance(ERHIFeatureLevel::Num))
...|
209| BatchElement.PrimitiveUniformBuffer = CreatePrimitiveUniformBufferImmediate(GetLocalToWorld(), GetBounds(), GetLocalBounds(), true, true);
Since I don’t know what this does exactly, I was wondering if anybody knows what I should actually be doing to solve this problem.