Physics will always cause some level of fps drop;
But teleporting is expensive operation, which makes things worse.
I would try to apply forces instead or not simulate physics at all, beyond collisions, and use VInterpTo functions instead.
Physics will always cause some level of fps drop;
But teleporting is expensive operation, which makes things worse.
I would try to apply forces instead or not simulate physics at all, beyond collisions, and use VInterpTo functions instead.