Ok if you want that, there should be various ways to achieve it. Here’s what I can get off the top of my head right now. You are using an overlap event right? When you spawn a bullet, each of them could have a reference to the player that spawned them, now when the bullet hits a player mesh you would get the hit result, then you would break it and get the hit component and you would compare it with the skeletal mesh component of your player reference, if they are not the same, then you execute whatever code you have to.