I’ve looked at the website https://www.redblobgames.com/grids/hexagons/ and used the map storage part to create a 2d Array (the ue4 way with structs) that looks identical to
Given this array I want to generate a hexagon grid of hex tiles that contain hex instanced static meshes that look like these
How do I generate this grid for any size array? I’m trying to also align the grid to the center hexagon location. (For the picture example the center is [3,3])
Any help would be appreciated, thanks!