General Physics Feedback Thread

So far so good, I’m so happy we finally can use physics, HOWEVER, there are a few issues that make it very difficult to publish a functional map. I’m assuming you guys plan to fix most of these, but so far here is what I’ve found.
-Player is sometimes pushed to the side by physics objects even when not pushing against them
-jumping and movement is just weird.
-some objects bug out when touching water.
-Large objects sometimes freak out when moving and begin to shake or spin
-Just as an extra wish, it would be cool to have physics walls, where the wall is built out of little bricks that fit together and each has physics.[quote=“krisp, post:3, topic:2487075, full:true, username:krisp”]
If it’s not already being worked on, I’d like to suggest having joint components like Unity’s. The current FortPhysics component appears to only constrain rotation & movement to the world and it either locks the actor in place or doesn’t.

Unity’s Configurable Joint component (linked earlier) offers fine control over how an object is constrained (like how a door may only open forward and stop at 90d) and allows rigid bodies to be linked to each other (think of a chain or segments of a rope).
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