You’re right, i tend to get bogged down in the most tedious details while tons of simple work is still possible to do. It’s great that UE4 takes care of source control for me since that was my greatest nemesis in other level design programs. Having to restart entire Maya projects because of poor source control still gives me nightmares. I’m going to check out those links, especially since i love the Civ series. Thank you for all the advice - sometimes a nudge in the right direction is all i need to get moving.
That only leaves me wit two questions: is this process of deciding what order in which to assmble the game referred to as the “pipeline”? Also, once im done with this first game, is there a general order in which a game is most efficiently assembled in UE4 onced ive learned the ropes? im going to wing this project to learn the engine, but i would also like to know how to maximize development and production speed for future projects.
Any other input would be greatly appreciated concerning this topic (including my initial post). Thank you for helping me rcapote; it’s really good to know im part of a supportive forum that not only helps a newbie to engines like me, but can also anticipate other resources i might need without me even requesting them. The documentation can be confusing due to my lack of c++, so videos will definitely help a lot.